Thursday, April 8, 2010

As always "fear the Chiprel"

Recently HoN fan pages had leak a photo of new hero, which link as below:
Chipper

I found a leaked information about this. So i share with all people =)

Hero Name
The Chipper

Primary Attribute
Intelligence

Str 19+1.8
Agi 20+1.6
Int 23+2.5

Armor 2.3


Attack Type
Ranged

Damage
43 - 50

Range
550

Attacks/Sec.
0.71


Rocket Barrage

The Chipper can fire a small rocket in any direction from the dome on the top of his walker. The rocket will ministun and deal damage to the first target it hits.

Action
Target Position

Type
Nonneutral Organic Enemy Units

Type: Magic
Range: 3,000
Radius: 70
Mana Cost: 60 / 70 / 80 / 90
Cooldown: 1.5 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 90 / 120 / 150 / 180 damage on impact and stuns for .1 seconds



Tar Toss

The Chipper heaves a spoonful of his own special tar solution at the target location. Any enemies hit are slowed and those who take the full force of the hit will find themselves barely able to move.

Action
Target Position

Type
Enemy Units

Type: Magic
Range: 700
Radius: 300
Cast Time: 0.8 Seconds
Mana Cost: 50 / 65 / 80 / 95
Cooldown: 25.0 / 20.0 / 15.0 / 10.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Tar Covered to anyone hit for 2 / 3 / 4 / 5 seconds. Reduces Attack Speed and Movement Speed based on how close they are to the center of the impact. The closer they are, the most they are slowed.

Maximum is 20 / 40 / 60 / 80% Movement and 10 / 20 / 30 / 40% Attack Speed slow.
Tar Covered Effects
10% Movement slow\n.1 / .3 / .5 / .7% Movement slow per charge\n.1 / .2 / .3 / .4% Attackspeed Slow per charge



Focus Buffer

The Chipper channels the energy of a neutron field into a temporary phase barrier for one of his allies, guarding them against Magic Damage.

Action
Target Entity

Type
Ally Units

Type: Magic
Range: 800
Cast Time: 1.1 Seconds
Mana Cost: 50
Cooldown: 28.0 / 22.0 / 16.0 / 10.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Focus Buffer to target for 25 seconds
Focus Buffer Effects
0.75 / 1.50 / 2.25 / 3.00 Mana Regeneration
Armor: 3 / 4 / 5 / 6


Sawblade Showdown

The Chipper is able to communicate with the Chiprels underground, calling upon them to push spinning sawblades out of the ground where he directs them to. Anyone unfortunate enough to be in their sharp path takes significant damage.

Action
Target Vector

Type
Enemy Units

Type: Magic
Range: 700
Radius: 400
Cast Time: 0.5 Seconds
Mana Cost: 140 / 180 / 220
Cooldown: 60.0 / 45.0 / 30.0 Seconds
Required Level: 6 / 11 / 16
Activation
Spawns saws for 8 seconds. Applies Sawblade to any enemy who walks into the spinning blades.
Sawblade Effects
100 / 200 / 300 Initial Damage
Takes 75 / 125 / 175 damage per second

Wednesday, April 7, 2010

Building a team lineup

Most teams are mostly belong to these types;
Ganking lineup – excel in Lane control and pressuring the enemy
Pushing lineup – consist of plenty of heals and pushing
Turtling lineup – rely heavily on a heavy carry to win the game
AOE lineup – heroes which can dish out a lot of AOE(Area of Effect) damage

There is no definite best or worst team lineup, each of them has their pro’s and con’s. It's all depend on opponent team lineup too.
Mixture of each types may also work.

Lane Synergy – how should your lane be like
A normal lane should consist of 2 top 1 middle 2 bottom.
The safe lane, middle lane and long lane.

The ideal lineup
Safelane - babysitter and a late carry
Middle – semicarry /ganker heroes which can help a lot by reaching lvl 6 or 7 as soon as possible (defiler/thunder)
Long lane – tanks or gankers, heroes that have strong lane dominance

Misc
A roamer hero – which does not has a lane, but moves up and down ganking/helping other lanes which always is stunner.
A jungler – hero which enter’s the forest at level 1 allowing two solo’s
A lurer – someone which just lure’s creeps nonstop and almost never enter’s the lane. Must have excellent luring skills.
Dual-mid – some team put their heavy carry and babysitter / two stunner or disabler to press down the mid solo ( normally used against strong midgame heroes example SoulStealer, Thunderbringer)

Sunday, April 4, 2010

HoN Roles

There are several type of roles in 1 game. It will like a soccer game.
The roles is like below:

Carry – the main farmer, person who will carry the team to victory
~SemiCarry – normally solo mid/gank midphase/runewhore – SoulStealer , Valkyrie
~Hard/Heavy carry – goes with BabySitter/ farms early-mid – Chronos, Magebane, Sand Wraith

Disabler – heroes with ability to disable / stun - Pollywog, Puppet Master, Witch Slayer

Support – heroes that support’s the game, contributing in various ways
~Warder – Wards aggressively to provide vision for teammate – Plague, Pyro, Andromeda
~BabySitter - protects the carry or help - Demented, Jereziah, Nymphora

Nuker – heroes that can do burst damage, able to kill an enemy hero within 1 seconds
Ganker – able to KILL fast before enemy has backup/cast spells - Pyro, Blacksmith
Roamer – runs lane at Lv1 or very early phase which only depend on its stun – Andromeda, Pebbles, Valkyrie

Pushers – heroes which has the ability to down tower’s fast - Pollywog, Defiler, Ophelia

Tanks – heroes which generally stand infront and soak damage, forces enemy to waste spells on them - Accursed, Electrician, Legionaire

Jungler – heroes which can Jungle at level 1 - Zephyr, Legionaire, Tempest, WIldsoul, Ophelia

Initiator’s – heroes picked just for their aoe capabilities or to start fights - Magmus , Behemoth, Tempest, Dark Lady, Legionaire, Pharoah

Heroes may consist of one or more of such roles, but should generally be built towards a single role in certain phases of the game; a semicarry should gank and runewhore aggressively but know when to stop and farm when needed.

Thursday, April 1, 2010

Heroes of Newerth went for open beta

Quoted from email which sent by Maliken from HoN support.

Hey everyone,

I wanted to send out an email and let you guys know that we recently patched HoN to include a brand new front end interface, match making, a tutorial, optimizations, and quite a bit of polish.

To coincide with this new patch we have also announced the beginning of our Open Beta. On Wednesday, March 31 @ 4:00 PM PST (-8 GST) we will begin accepting beta registration which require no key. When Open Beta begins the pre purchase incentives of the Golden Shield, Golden Name, and Taunting (SMACKDOWN!) will no longer be given to accounts. I'd like to take this opportunity to give you guys an FAQ about what is happening. I hope this covers many of your questions.

1.) If I pre purchased prior to Open Beta will I still be able to taunt in game and have the golden shield and golden name?

Yes, those account options will remain with your account (and all subsequently purchased sub accounts) for their lifetime.

2.) What exactly are these incentives you are giving to pre purchase before the beginning of Open Beta?

Your nickname will show up as a golden color in chat & game lobbies. You will also have a special golden shield next to your name. Finally, during a match, you may taunt a player (your hero says a funny statement to the enemy) and if you kill them within a short time period of taunting them a global sound and arcade text "SMACKDOWN" is announced game wide.

3.) I want to pre purchase but the nickname I want is not available. Can I ever change my name?

Yes, all pre purchased accounts will have 1 nickname change (all existing pre purchases will also be given 1 additional nickname change). 7 days prior to the end of Open Beta and the game going retail (requiring payment to play) we will allow all pre purchased accounts to take the nickname of non pre purchased accounts. In order to successfully secure your name we suggest you pre purchase now!

4.) Will stats reset for Open Beta? Will there be a stats reset prior to the game going retail?

We will not be resetting stats during Open Beta but when we end Open Beta and go to retail all stats will be deleted from the game.

5.) Will I be able to rest my stats after retail launch of the game?

Yes, we have a reset stats option available on the website and in the game client. This stats reset will cost $20. It is priced to be a deterrent from people intentionally griefing and then just paying to reset their "sins". We priced it $10 short of a new account so that someone can keep their current name but start with a fresh slate.

6.) If I don't pre purchase the game prior to launch, what happens to my account?

When Open Beta ends all accounts that did not pre purchase will be purged from the database, this includes your banlist and your friends lists. All pre purchased accounts will keep those lists intact when we go retail.

7.) Do you feel that your system will be able to support the potential demand of the HoN Open Beta?

In an effort to control concurrent players during Open Beta due to the tremendous excitement and demand for Heroes of Newerth, we *may* have to throttle new sign ups. In the event that this action is required, when we hit our daily limit, players will have the option to pre purchase the game to have guaranteed access to the Open Beta.

8.) Will new heroes be added to the game during Open Beta?

Yes, we have many new heroes (and other content) to add to the game. In fact, look forward to seeing a new hero shortly after the start of Open Beta and a consistent flow of new content thereafter.

We hope you are as excited about this next step in HoN development as we are and I look forward to seeing you all online.

http://beta.heroesofnewerth.com

Thanks,

Maliken

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The email above mean Heroes of Newerth no longer need a beta key to register an account. However, after open beta, the account which has not pre-order will be purged from HoN database. So, do pre-order an account in Hon!!